RESUME
Wesley Eldridge
GOALS
I want my art to have impact and leave the viewer excited and hungry for more. I want to continue developing my abilities while applying my skills in a creative and fast-paced studio. I am willing to relocate globally.
PROFICIENCIES
Illustration and concept art Character, prop, and environment design Storyboarding and visual storytelling. Iterative workflow Low Poly and Sub-D modeling, UV Layout, Lighting, shaders and Mental Ray Software logic and scripting. ActionScript, HTML/CSS, and VSL.
SOFTWARE
Paint Tool SAI Adobe Photoshop Adobe Illustrator 3D Studio Max zBrush
Illustration and 3D Previz Freelance 2009-Present Illustrations, logos, and character designs for various clients. 3D previz for advertising displays and backgrounds for illustrations. Plan, Run, and create all content for a profitable Artist Ally table 3 years running.
Acro Service Corporation for THQ Quality Assurance 2007 - 2008 Test software for bugs and ensure compliance to platform standards. Perform regression testing. Develop and implement test plans for various projects. 2 months as a pod lead directly under the test lead supervising 4 other testers. Extra responsibilities include meeting with other pod leads and providing status updates, determining daily goals and quotas, reviewing bug reports before they are entered into the system, and keeping everyone on task and focused. Extensive Experience working with XBOX 360, PS3, WII, PSP, and DS consoles. Credited QA on eight shipped titles
EDUCATION
The Art Institute of Phoenix Bachelor of Arts, Game Art and Design 2006 Recipient of the twenty-five thousand dollar Karen Swan Memorial Scholarship Game Jam participant for 3 years at the local SGDA chapter. Responsible for scripting the game logic, preparing and incorporating the team's art assets, and implementing all of these elements into a playable demo in the Virtools platform. Topics of Study Illustration, Life Drawing, 3D Modeling and Animation. Level Design, Game Balancing, Game Engine pipelines, Unreal Tournament and Virtools Scripting, Video Editing, Flash, After Effects, and Premier
POINTS of INTEREST
Taller than a mountain at 6 foot 7 inches tall IGDA Member and GDC 2009 attendee Enjoy modifying the rules for existing board/card games to optimize fun factor. Some favorites include Guillotine and Munchkin. More then 20 years of gaming experience, PC, console, and tabletop/TCGs