RESUME

Wesley Eldridge

WesleyEldridge[at]gmail.com


GOALS

I want my art to have impact and leave the viewer excited and hungry for more. I want to continue developing my abilities while applying my skills in a creative and fast-paced studio. I am willing to relocate globally.


PROFICIENCIES

Illustration and concept art
Character, prop, and environment design
Storyboarding and visual storytelling.
Iterative workflow
Low Poly and Sub-D modeling, UV Layout, Lighting, shaders and Mental Ray
Software logic and scripting. ActionScript, HTML/CSS, and VSL.


SOFTWARE

Paint Tool SAI
Adobe Photoshop
Adobe Illustrator
3D Studio Max
zBrush

WORK

Illustration and 3D Previz
Freelance

2009-Present


Illustrations, logos, and character designs for various clients.

3D previz for advertising displays and backgrounds for illustrations.

Plan, Run, and create all content for a profitable Artist Ally table 3 years running.


Acro Service Corporation for THQ
Quality Assurance

2007 - 2008


Test software for bugs and ensure compliance to platform standards.
Perform regression testing.
Develop and implement test plans for various projects.

2 months as a pod lead directly under the test lead supervising 4 other testers. Extra responsibilities include meeting with other pod leads and providing status updates, determining daily goals and quotas, reviewing bug reports before they are entered into the system, and keeping everyone on task and focused.
Extensive Experience working with XBOX 360, PS3, WII, PSP, and DS consoles.
Credited QA on eight shipped titles


EDUCATION

The Art Institute of Phoenix
Bachelor of Arts, Game Art and Design

2006


Recipient of the twenty-five thousand dollar Karen Swan Memorial Scholarship

Game Jam participant for 3 years at the local SGDA chapter. Responsible for scripting the game logic, preparing and incorporating the team's art assets, and implementing all of these elements into a playable demo in the Virtools platform.

Topics of Study
Illustration, Life Drawing, 3D Modeling and Animation.

Level Design, Game Balancing, Game Engine pipelines, Unreal Tournament and Virtools

Scripting, Video Editing, Flash, After Effects, and Premier


POINTS of INTEREST

Taller than a mountain at 6 foot 7 inches tall

IGDA Member and GDC 2009 attendee

Enjoy modifying the rules for existing board/card games to optimize fun factor. Some favorites include Guillotine and Munchkin.

More then 20 years of gaming experience, PC, console, and tabletop/TCGs